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Cycles Baking | The problem with procedural texturing

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After creating all those gorgeous procedural textures, it's now time to optimise your rendering times by baking them!
Aidy Burrows writes:

Cycles baking tutorial!

Why? What? How?

Doing any procedural texturing? If so you could save yourself some time going the baking route.

This is the latest free bonus from the SpaceVFX series by Gleb Alexandrov at Creative Shrimp and myself at CG Masters.

Aidy. :)

About the Author

Aidy Burrows

Tutorial co-author with Gleb Alexandrov @ creativeshrimp.com. Game Asset Creation Course for the Blender Cloud and Steam. Indie Developer working on projects at http://vertstretch.com Ex Warner Bros Interactive Environment Artist (TT Fusion) Worked on Lego : Marvel, Lego : Movie, Lego : Batman 3 and more.

1 Comment

  1. Small tip:
    After creating a new image for baking it will be displayed in the uv/image editor. It's also possible to drag the image icon next to its name straight in the node editor, which creates a new image node for it.

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