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How to create procedural fire shaders

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Learn how to set up a convincing fire shader using nodes.

iscream writes:

HI every one, once again it's me Iscream, I've just finished to write the part two of my tutorial on "how to make fire shader" without sim, and really fast to render. It covers the base of my workflow on UV and how to arrange node groups.

There is a file with the result of the tutorial at the end of part 2. but you should do it yourself really :)

Before doing part 3, I would like some feedback from beginners to improve it, and suggestions for the direction to take, should it be sparks, smoke, heat distortion, candle flame, fire camp, just say me ...

You can also suggest unrelated stuff so I can start to think about it (here or in the articles comments)

About the Author

kevin deguisne

CGI generalist since 1998 and blender user since 3 years

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