In itself, this sighting isn't that spectacular, but I thought many readers would appreciate the topic of this video.
blazer003 writes:
A Youtuber named "Two Minute Papers" gives us a break down on a paper on voxel cone tracing and uses Blender to show the way that current ray tracing models such as Cycles work. Right now voxel cone tracing is being implemented into video game creation, but maybe this is a preview of the technology that could make up the next rendering engine for Blender or a replacement for GLSL.
Regardless of any future ties to Blender, it's fun to keep up with new technologies emerging in the 3D world.
2 Comments
All I could think when watching this was "Missing textures".
I really must learn UE4 at some point. They really are stunning results.
Károly Zsolnai-Fehér runs a great YouTube series, and before that he was helping develop LuxRender.