I've been busy in the audiovisual industry since 2000. During the first years I worked for Dutch public broadcasting. My job concentrated on administration of TV broadcasting processes and Video On Demand streaming.Being infected by audiovisual production, I decided to do the study Digital Film Making in 2008/2009. After graduation in July 2009, I started my own company creating corporate movies, music video's and stock footage.I got a great interest in 3D animation and composition. Much of my work is based on computer generated graphics. I use Blender as my primary software.
That Cycles-render texturing is some wicked magic. Great results without needing to bevel the sharp corners of the buildings, no extra subsurf needed on the curved walls, ambient occlusion need not apply as it’s completely obsolete. Amazing stuff.
It would look better if he used better ads and much better human figures. Its quite fast how he does it all ;)
That Cycles-render texturing is some wicked magic. Great results without needing to bevel the sharp corners of the buildings, no extra subsurf needed on the curved walls, ambient occlusion need not apply as it’s completely obsolete. Amazing stuff.