This is the first Blender project for the HTC Vive that I've heard of.
I just released my first HTC Vive game, Punch Bomb! (available now on Steam Early Access)
Punch Bomb is a virtual reality arcade game about punching things!
In Classic Mode, punch the bombs away before they explode while racking up large combos and collecting powerups to maximize your score.
In Grav Bomb, keep the bomb from getting past you while dodging enemies, fighting bosses, and collecting powerups in the ultimate game of goalie!
You can also collect unlockable fists with whacky visual punching effects to punch your way!
More modes, enemies, and unlocks will be coming during early access.
You can view the trailer here:
Or a full gameplay video of one of the modes here:
Punch Bomb was created using UE4, Substance Painter, ZBrush, and a WHOLE lot of Blender!
In fact, every asset in the game was modeled and animated within Blender, and every map was also modeled in Blender! Several image sprites were also created and rendered in Blender. For those looking to get into game design, Blender plays incredibly nicely with the Unreal Engine!
So - a special shoutout and thank you to the Blender team for making such a powerful tool so accessible to the general public! My game would not have been possible without it.