Jonathan Lampel takes a look at Filmic and explains the basics of color management.
Filmic is an optional color configuration for intermediate to advanced imagers using Blender’s Cycles raytracing engine. It adds a closer-to-photorealistic view transform for your renders. For imagers working with non-photorealistic rendering, it also will bring significant dynamic range and lighting capabilities to your work, as well as potentially open up correct transforms for rendering to HDR displays and other such forward looking technology. It is as close to a magic button you can get for an experienced imager.
2 Comments
I expected to learn something else, a little bit deeper in this tutorial
Blender's official guru says that Filmic breaks the Multiply mode for RGB mixing, I won't be using Filmic until there is a patch or a workaround so I don't have to rebuild all my shaders in Cycles. I tried switching "multiply" to "add" and now my shaders are all washed out, and there is no easy way to use "add" and "subtract" together to get that multiply effect for textures. I suppose I could use two colorramps, one with white to alpha and another with black to alpha, but it's needlessly complicated.