Simon Kratz uses a Python script to instance particle systems and export them to Sketchfab.
Hi there everyone! My name is Simon Kratz and in this tutorial I’m going to explain my workflow of baking particle effects for use in models uploaded to Sketchfab.
If you want to add some subtle motion to your scene or enhance other animations with small environmental details like dust and small debris after an explosion, then particle effects are the way to go. You could also keyframe each object individually but if you need lots of individual elements with random motion then particle effects will be the right choice.
At our game studio I’m also the guy who is mainly responsible for the vfx of our games and even though I do most of the stuff inside Unity I needed to find a workflow to exchange particle animations between programs, just in case we need something more complex than Unity can do by itself.
In this tutorial I’m gonna cover a workflow you can use directly with Blender, I’ll derive other software specific tutorials later on. I’m sure some of you will also be able to translate the workflow into different programs by themselves :)