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Blender Developers meeting notes, January 1, 2017


Here are the notes from today's meeting in #blendercoders.

Ton Roosendaal writes:

Happy new year! 2017 will be the year of 2.8, exciting times ahead.
Below are the notes from today's 15 UTC meeting in #blendercoders.

1) Blender 2.8 projects

  • Lukas Toenne restored particles/hair code in the 2.8 branch. Sergey Sharybin and Bastien Montagne will work on partially restructuring it, to work with new depsgraph and to make it simpler to replace by a node system later.
  • Physics (for example fracture modifier): we need good way to generalise internally generated data and external caches. A topic for the physics team to work on: Sergey, Bastien, Martin Felke, Luca Rood, Alexander Gavrilov will connect about this to align design well.
  • Antonio Vazquez worked on Palettes in Blender. He will need help getting animation support for it.

2) Other projects

  • It's 2017, so we can talk about an update release (2.79). Let's gather topics here.
  • Suggested for an update release are:
    • Cycles update for Cuda/Intel/AMD fixes and optimizations
    • OpenHMD support (VR)
    • GSoC projects

That's it for now, next week more!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)