Stefano Milani uses animated booleans to create a Pacman character.
Hi guys,
in our latest short video we made a Pac Man going around and running from ghosts in a real environment. When i was planning this project i was sure that making the Pac Man itself was the easiest part of the video ( i was more afraid about all the tracking process that instead went so smooth and easy in Blender).
I was wrong, having a sfere opening and closing its mouth was not that easy at all. So i ve got this simple idea that maybe someone can find useful. It's quite basic and simple: a boolean modifier with shape animation.
I am looking forward to know what you think, maybe 3D artists with more experience can suggest me different ways to make and animate a Pac Man?
Thanks for wacthing and my Best Wishes for a New Great Year using Blender :)