Nacioss writes:
This update is an upgrade:
- PBR Materials Addon 2.0 has a new design and totally changed materials, now they are based on physical values
- There is a new Textures button that opens our new upcoming Free Textures project page
- A lot of Procedural Textures: Fabric, Drops, Rust etc...
- A lot of base materials: Light, Hair, Car Paint, Asphalt etc...
Links
https://www.youtube.com/watch?v=p72pWDf53Wo&t=4s
4 Comments
I need something like this that spits out GLSL node groups for the game engine (UPBGE)
we have realtime cubemaps, or static cube maps, etc in the game engine
so a actual reflection probe is possible to gather the reflection to pass into the pbr shader :D
So... just write it yourself?
I know some python but not enough to do that*
you also need math and a bunch of graphics know how to have the result in upbge match /aproximate the cycles material perfectly.
Thank you so much for this :) Are there any tutorials on how to use the textures, like the water drops for example?
Thank you