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Blender Developers meeting notes, December 18, 2016


Here are the notes from today's meeting in #blendercoders.

1) Blender 2.8 projects

  • We have a viewport project plan! For discussions, use the blog on or read the wiki doc.
  • Clement Foucault made a GLSL api design doc for new viewport, gets reviewed by Brecht van Lommel now, and then gets published next week.
  • Migration plan for viewport in 2.8 branch is (in short):

  1. Finish render-layers
  2. Depsgraph iterator to provide generic access to Objects with their data;
  3. New API for viewport, to use new Object access and Engines/Pass drawing structure
  4. Start with new viewport code directory, and migrate old drawing code over piece by piece

Expectation is that (4) starts in the 2nd half of January.

  • Workflow and 101 docs are almost done, will be there in a couple of days.
  • Bastien Montagne made a first version of override system.
  • Sergey Sharybin worked on task scheduler for Dependency updates. Less fine grained, faster.

2) Other projects

  • Google Summer of Code students have updated status here. All students are welcome to stay involved. Use the GSoC mailing list to ask for reviews or info.
  • In 2017 we'll discuss release planning. There has been a request to update the release for blender-cycles, for the various Cuda/Opencl/Intel fixes.
  • Antonio Vazquez is working moving palettes from grease pencil to Blender palettes. Design doc for Grease Pencil update will be published mid January.

Happy holidays!


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

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