I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the
Blender Artists forum and I'm Community Lead at
n8n.
I could imagine a whole CG-animated movie done in this particular low-poly style. Don’t know how to put my finger on describing it, but it’s like a low-poly style that rather fools you into think it usage more polys than it does.