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MagicaVoxel 0.98 adds frame based animation


MagicaVoxel, the popular GPL Voxel modeler has released an update with a list of interesting new features.

  1. Frame Based Animation
    • support up to 24-frame animation
    • [Ctrl+Drag] to move frame, [Ctrl+Shift+Drag] to duplicate frame
    • press on the prev/next button to play animation (you can also change time step)
    • drag and drop multiple models to import as animation
    • it can also be used for other purposes, like assets of same category
    • However, features of importing and exporting anim are not fully supported yet
  2. New Interface
    • materials are saved into vox file now
    • if there is unsaved changes, the tiny button besides name field will become orange, click it to save
    • program will ask for saving changes when open new models or close program
    • click the title of each panel to close it
    • Tool->Scale, Repeat, Rotate is removed, instead, use console commands "scale, repeat, rot"
  3. Voxel Shader also supports generating anim now
    • [New inputs]
    • iFrame : current frame index
    • iNumFrames : total num of frames
    • iIter : current iteration index
    • iRand : a vec4 random number updated every iter and frame
    • [New Options]
    • -n : specify number of iterations, eg. xs -n 8 [shaderName]
    • -prev/-cur : specify input frame, -prev for previous frame, -cur for current frame (default is -prev)

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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