Tutorials series: How to achieve PBR-like shading in Blender 2.78

Tutorial 1: Viewport PBR Lighting

This tutorial will focus on creating “Box” environment maps from equirectangular images. We will create a reflection map and a diffuse map and learn how to apply these images to objects in a scene. This tutorial requires Blender 2.78 or later.

Tutorial 2: PBR Viewport Shading Shadows

This tutorial focuses on diffuse world lighting and shadows.
Future tutorials will be shorter… there is a lot of “theory” to cover in this one.

Tutorial 3: PBR Viewport Reflections/Shadows

This is the third part of a tutorial series on creating materials that are influenced by environment map textures in the viewport. We will review the node group for shadows from the previous tutorial and divide the group into two separate groups (one for environment map influence and one for shadow mask influence)

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