Comparing WebGL Performance of Blend4Web and Unity

The developers of the Unity engine announced “official support” of WebGL in December 2015. From this point, Unity can be considered a competitive player in the field of 3D Web. Thus, it can be interesting to compare the functionality, the maturity and the efficiency of both Blend4Web and Unity.

I’ve created three test applications of varying complexity as benchmarks. These benchmarks were created for both engines at the same time and are completely symmetrical. Their scenes, objects, textures and even material settings are almost identical. No handicaps and no specific optimizations were made for any of the engines. Whatever was offered “out-of-the-box” was used by default.

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