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Blender and 3D-Coat workflow for PBR texturing

5

jayanam writes:

In this tutorial I show the workflow from modeling a hardsurface model with Blender to texturing it in 3D-Coat. Therefore I unwrap the model in Blender, export it as obj file, import it in 3D-Coat and use the Smart PBR materials there for texturing.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

5 Comments

    • Yes I did, sorry that we can't see this in the video because I just did a Smart UV Unwrap. For a professional model I would unwrap it in Blender or in 3D-Coat manually.

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