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Blender and 3D-Coat workflow for PBR texturing

5

jayanam writes:

In this tutorial I show the workflow from modeling a hardsurface model with Blender to texturing it in 3D-Coat. Therefore I unwrap the model in Blender, export it as obj file, import it in 3D-Coat and use the Smart PBR materials there for texturing.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

5 Comments

    • Yes I did, sorry that we can't see this in the video because I just did a Smart UV Unwrap. For a professional model I would unwrap it in Blender or in 3D-Coat manually.

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