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Blender Scale in Objectmode Fail

8

jayanam writes:

In this Blender tutorial and short tip I show the dangers when scaling in objectmode, don't apply the scale and then continue to tasks like sculpting or using the bevel tool:

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

8 Comments

  1. Did you mean "Apply the scale before continuing with tasks like sculpting or using the bevel tool"? Unless I'm very much mistaken, applying the scale (Ctrl+A) is exactly what you likely want to do before beveling etc.

    • I think he means, "...NOT applying the scale before continuing with tasks like sculpting or using the bevel tool". As in, here's what happens if you don't apply the scale...but I agree, it's a bit unclear.
      A better phrasing might be: "In this Blender tutorial and short tip I show the dangers of scaling in objectmode without applying the scale, and then continuing to tasks like sculpting or using the bevel tool"

  2. A long time ago as a new user I quickly learned to enter edit mode every time BEFORE 'resizing' a mesh! But is there any time when anyone would *want* the difficult scaling issues demonstrated in the video? In over 10 years of Blender I don't think I've ever wanted those Scale boxes to say anything except '1.00'.

    • Hi, the scaling issues are in my opion the pitfalls, not something you want. But I understand that there must be a differentiation between scaling in object- and editmode (think of physics simulations for example). But perhaps there should be an option like: Apply automatically...

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