2.78a update release probably this week! Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.
Ton Roosendaal writes:
1) Blender 2.78 release status
- Lots of small issues were reported, several severe ones that require an update release.
- Blender 2.78 'a' will be decided on mid this week. Sergey Sharybin and
Bastien Montagne coordinate.- The list of crucial fixes will be added to the release log with a readable text!
- Windows .msi installer: the error has been solved, the SDL library was updated without rebuilding binary.
- The MacOS installer error for users is still unsolved. Needs dev time (scripts should not write in .app)
2) Other projects and 2.8
- The viewport team did a call for help.
- Brecht van Lommel: For Blender 2.8 we decided on Mac 10.9 minimum. (Current is 10.12)
- Grease pencil drawing uses 100% modern OpenGL now.
- Brecht: new libs have been committed and we're ready to switch to c++11 on macOS in blender 2.8, just waiting for linux now.
I'll be in LA for a week bizz, next meeting & minutes will be handled by Sergey!
Thanks,
-Ton-
7 Comments
When you say that you switched to Mac does that mean your not going to be compatible with Windows and longer?
They're switching to C++11. It's ready on Mac, just waiting for Linux. As Windows wasn't mentioned, I'm guessing it's already good to go...
Ok thanks
I guess you haven't been around the Blender community long yet if you ask that question :) Cross-platform compatibility has always been a key point for Blender.
No I haven't been around blender community at all. I am very new to blender only been using it for a few weeks and been in animation just 6 months. So yes I am very new and just trying to learn. Would love all the help I can get. My question may have sounded stupid, but it is only a stupid question if I don't ask. Thanks
In that case, welcome to the Blender community! All sorts of backwards and platform compatibility is one of our strong suits, no need to worry :)
Thanks Bart for having me, I'm excited about the ventures that I will embark on learning and experiencing Blender.
Thanks