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Behind the Scenes: Monument Valley Fan Art


David Junghanns created this Monument Valley fan art scene and gives us a 'making of'. Fun fact: the original game itself was made in Blender too!

Hi there! I am David Junghanns, 18 years old, living in Germany and recently finished the German equivalent of high school. Right now, I am taking a year off from school and studying to earn a bit of money, so I can see some parts of the rest of the world.

I started using 3D software about 5 years ago because I was enjoying games a lot (still do), so I got into Source SDK, a level editor for the games “Counter Strike: Source” and “Team Fortress 2” by Valve. Of course, this software is very limited to a certain use, which is creating maps for these two games.

I discovered that creating 3D environments was a lot of fun, but the software was so restricted that I couldn’t create anything interesting or even remotely realistic. After looking around for a bit, 13 year old me decided to use Blender because of its surprising amount of realism (If you can manage to set all the parameters right) and of course because it was completely free, as I couldn’t quite afford the many softwares costing thousands of dollars with my pocket money.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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