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Blender Mantaflow Integration Demo #2


Mantaflow is a unified smoke and liquid simulation that might replace the ones in Blender at some point in the future. Currently it is developed in a branch and after two GSoCs, some early results can be shown.

Once again BlenderDIplom tested the new features, in this case liquid simulations. Note that during the time when the tests where done, little more than dropping fluids into fluids was possible. Only recently basic obstacle support was added. But the fluid in general shows a good quality, especially in regards of the stability of liquid sheets:

About Author

Gottfried Hofmann

Founder of, co-author of the Cycles Encyclopedia. Blender enthusiast since 2.50 alpha 0. Got a knack for simulations and teaching.


  1. InverseTelecine on

    Wow this certainly is exciting! Blender's current fluid simulation is still good; I don't want to sound like I'm bashing it, but there's no denying that it can't compete with industry standards anymore. Fluid simulations is a huge deal in the industry, so if this project gets the support it deserves this could be a huge benefit to Blender! When it's closer to finished I'd love to see a Blender Foundation Open Movie take place in a water-based environment to show this off!

    I just hope the recent support for fluid motion blur in Cycles can be carried over somehow. It took so long for fluid motion blur to come to Cycles, I'd hate to see us lose that so soon after getting it.

  2. I've watched some vids comparing performance between calculations and physics accuracy, between the current Blender Standard, and this proposed Mantaflow system.

    Gotta say, I am quite excited to see this implented in the future.

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