Here's an interesting approach to procedural materials, although I do feel that this tutorial it a bit long. It could be reduced to 5 minutes or so.
Striped materials can look great, be flexible to adjust, and easy to set up. Follow along in the video above and you'll see how easy it can be.
I once made a "Easter Egg painting challenge" on BlenderArtist.com following a similiar process for procedural patterns.
Check it out:
Connect a color ramp node to a gradient texture. Use constant interpolation.
There. I just saved you 20 minutes of your life.
i know its been like 6 years but tysm!!! youre a lifesaver
Yep, even if there is someone who need a video explanation on the subject, it can be fit in two minutes tops
A very beautiful render! Nice colors, beautiful reflections, ...
Simple - just a few balls - but very attrictive!
i make this about your tutorial.
Can use OSL for more fun.