Cicero Moraes reports about his latest project - the reconstruction of the face of the Lord of Sipan, who died 1900 years ago.
I had the honor of travel to the Lambayeque city in Peru, sponsored by the University Inca Garcilaso de la Vega (UIGV), where I could photograph the skull of the Lord of Sipan, an important king of Moche Civilzação, who died 1900 years ago and whose discovery grave in 1987 ranks among the greatest moments of archeology.
The skull was scanned in 3D using photogrammetry (OpenMVG). The skull, broken and deformed by time, it had to be separated it into 96 pieces and reassembled digitally. The face was reconstructed by digital sculpture in Blender 3D.
The presentation of the face took place on September 21 in the city of Lima and quickly the headlines spread around the world, totalling to date posts in 21 different languages!
The main story was published in the Daily Mail from England (with video).
Compact video (2 minutes) with stories made in 13 languages:
Album with screenshots and links to materials shared in 21 languages and notorious sites.
It is always an honor for our team to use this software robust and fantastic that is Blender. Soon we will present other projects, not necessarily related to facial reconstruction.
A big hug!
I find this a bit to much of guess work. We can not really tell how thick someone skin is or the size of his nose.
It's a nice model but for me its not realistic outcome
Hi Rombout! You can read "Forensic Art and Illustration" of Karen Taylor, or "Forensic Facial Reconstruction" of Caroline Wilkinson. Or, you can read the free ebook (in Portuguese) we wrote "Reconstrução facial 3D digital". We studied using live people and faces we compared after. A big hug!