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Almost Fractal

3

This very cool video by Daniel Glebinski uses procedural animation and syncs very nicely to the soundtrack.

Almost Fractal,

As I was exploring the blender modifiers I stumbled over the Array-Modifier and its object offset field. I played around, with a cube and an empty object and found the curly effect kinda weird and kinda interesting. I had so much fun with it and that is my result.

I scaled my HD material up to 4K to preserve details. I'm relay frustrated that HD looks like SD or even worse >.<

Compare it.

(Note Bart: it gets a lot better after the initial 18 seconds)

Some specs:

  • no cycles, no blender internal just the view-port render and post-processing
  • Rendered Resolution: 1920x1080
  • Frames: 7108 per layer
  • Total Frames: 21324 frames
  • Frame Rate: 30 fps
  • Beats per minute:150 bpm
  • Scene Render Time ca. 8h
  • Workload ca. one week

Used Modifiers:

  • Hook-Modifier → to rotate the cube at the beat or not
  • Array-Modifier → for more cubes (100 pieces)
  • object offset → to achieve a adjustable pointy spiral
  • Mirror-Modifier → to make even MORE cubes
  • object offset → for extra motion

Sources:

About the Author

Daniel Glebinski

My name is Daniel Glebinski. I love to create CG content with Blender. Pushing vertices around by code, modifiers, and by hand. Make pixels shine!

3 Comments

  1. Daniel Glebinski on

    I used the BeatMarkers script by tumtidum. The script generates marker based on fps and bpm. That shows me where a beat starts and where it ends. The rest is handmade animation by placing keyframes.

  2. Interesting concept, a while back, when I was in college, I wanted to create a an interactive script to follow along with my guitar and render out as I played.

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