I see Blender being used more and more in both Unity and Unreal game projects. Today, dr_after shows how to import your animated camera into your Unreal project.
In this tutorial you will learn how to properly import your animated Blender camera to Unreal Engine 4. Differences between those two applications don't let to simple FBX import, you need to take some steps to achieve 1:1 result that is correct both in Blender and Unreal Engine viewports (if you don't want to use add-on). It's also good to know, what UE4 does with your coordinates ;)
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If somebody has interest on exporting Rigify animation to UE4, here is a script.
https://www.youtube.com/watch?v=koiEMf6nzqc
Probably Unity user can use it too with few modification.
Hey,
just want to ask why you are using the Matinee Workaround?
Sequencer CAN Import camera animation directly on to a cinematic camera!
You just have to create your cinematic camera actor, go to the sequencer window, right click the camera and import the animation data from a fbx which just conaints the camera animation.
It's already a feature since at least 4.13 preview I think.