Daniel Glebinski created this tribute to the NES controller.
This animation series is the result of my research for animating motion graphics in Blender.
I created this animation series to study Paul Clements motion graphics animation style. I tried to cover each of the different kind of animation and find a way to make it in Blender.
The question was, which objects could I choose for my animation?
I decided to animate 3 different types of game controllers of my past.
A computer mouse, a gamepad and a joystick should be my three choices.The Commodore 1351 mouse, the NES Gamepad and the Atari Joystick are relicts from our past gaming history. I figured out that these were the most famous gaming tools in the past.
Enjoy^^
Sketchfab version:
6 Comments
Nice animation. I especially liked the cord assembly at the beginning.
Thank you^^
Looking good, great for a portfolio
The compositing should be used to enhance the work, not to distract from it. Glare and ChromaticAbberations are way too strong. Other than that its good, i like it. :)
Thanks for your feedback, I'll consider your advice.
I've updated the article with a Sketchfab embed of this model.