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NEVER FORGET - Motion Graphics - Series

6

Daniel Glebinski created this tribute to the NES controller.

This animation series is the result of my research for animating motion graphics in Blender.

I created this animation series to study Paul Clements motion graphics animation style. I tried to cover each of the different kind of animation and find a way to make it in Blender.

The question was, which objects could I choose for my animation?
I decided to animate 3 different types of game controllers of my past.
A computer mouse, a gamepad and a joystick should be my three choices.

The Commodore 1351 mouse, the NES Gamepad and the Atari Joystick are relicts from our past gaming history. I figured out that these were the most famous gaming tools in the past.

Enjoy^^

Sketchfab version:

About the Author

Daniel Glebinski

My name is Daniel Glebinski. I love to create CG content with Blender. Pushing vertices around by code, modifiers, and by hand. Make pixels shine!

6 Comments

  1. The compositing should be used to enhance the work, not to distract from it. Glare and ChromaticAbberations are way too strong. Other than that its good, i like it. :)

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