Aidy Burrows writes:
Real-time PBR in Blender - Current options and how to use them.
Thanks to some recent Blender development I've been able to get a PBR approximated shader that works for Blender internal that I'd like to share.
Plus a quick look over setting up some other real-time PBR options out there too.
Aidy :)
9 Comments
Holy Crap, thanks for this! :D
haha! Glad you liked it, hope it helps! :) Aidy.
wwwwwWHAT!
AMAZING!
A Big thank you for this.
Woo! Thanks for saying so, hope it's useful. :) Aidy.
I just started my new job at Epic Games a couple weeks ago! It feels like good timing with Blender PBR coming soon. :)
so cool!! congrats:)
That's awesome, just followed you on Twitter! :D Aidy.
Hey Tom, are you at Epic HQ in Cary? If so let's meet up & Blend
Thanks a lot for this, it looks great in the viewport and it also renders incredibly fast!
Seems quite easily comprehensible as a general concept but a lot more complex in the technical details... I wouldn't mind a tut with a more detailed explanation, someday. :)
Thanks again.