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Creating Compound Physics in the Blender Game Engine

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Learn how to create physics systems in Blender where objects can 'stick' to one another. Katamari Damacy, anyone? :)

Thatimst3r writes:

In this quick video I go over how to setup compound physics in BGE. This can be used for a variety of applications and can be especially useful when wanting to connect two physics meshes together for better collisions.

A literal version of the snowball effect!

About Author

Tim Crellin

A game developer using Blender to make free tutorials, resources and addons :)

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