ManuelbastioniLAB 1.3, the character editor for Blender, just released!

Manuel Bastioni writes:

The new version 1.3.0 of ManuelBastioniLAB, the open source character generator for Blender, is ready for download.

ManuelBastioniLAB 1.3.0 introduces two fundamental new tools: the skin editor and the meta parameters.

https://youtu.be/4T91Q-g2urY

The skin editor is a powerful tool composed by two main parts. The first is the parameters editor, an intuivive set of sliders for easily modify the values of skin complexion, skin bump, skin oil, skin saturation, skin subsurface scattering and more. The skin editor also includes a complete and flexible toon shader, automatically used for anime character.

The second element of the skin editor is the displacement system, an algorithm that automatically creates the bump map from the values of age, mass and tone parameters. For example, an older character will have more wrinkles, while a muscled character will have more noticeable veins. The texture is computed in few seconds and can be saved as png.

Another powerful feature included in 1.3.0 is the meta parameter technology. Using meta parameters the definition of the main traits of the character is matter of few seconds. The user interface is very easy to understand: just three intuitive sliders for the values of age, mass and tone.

Another important feature included in the version 1.3.0 is a massive improvement of the morphing-expression library and topology of models. Now the characters are even more realistic, with more details for nose and eyes and expressions that better simulate the muscles extension and compression.

Advertisement