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Creation of the Blender Conference 2016 logo

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Witness the creation of the logo mascot of Blender Conference 2016.

The videos are commented time-lapses which were recorded over the two day duration of the project. Andy Goralczyk and Francesco Siddi discuss the entire workflow from the first ideas to final rendering and logo layout in Inkscape (although we mainly focus on the Blender side of things). This is not meant to be a follow-along tutorial, it’s more a documentation of the thought process and includes valuable insight on how to structure a short project with a tight deadline.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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