LucasCG writes:

So, I made a tutorial on how to create an isometric camera. Hope enjoy and learnt something! Lucas Riedlshah

I create 3D graphics, generally low poly, with Blender!

1. Sixty degrees is not the correct angle for the camera. For pure isometric that angle must be 54.7356 degrees [ arccos (1/sqrt3) ].

• really? huh, ok... I'll put an annotation in :). Thanks for informing me.

• That's the angle of a diagonal line that connects one corner of a cube to the opposite corner, which is the line you are looking down for a pure isometric projection (https://en.wikipedia.org/wiki/Isometric_projection#/media/File:3D_shapes_in_isometric_projection.svg). Alternatively, the Wikipedia page (Overview, the little blue square diagram) shows the complementary angle of 35.2644 degrees (https://en.wikipedia.org/wiki/Isometric_projection).

• That's true for perfect isometric, but if you want to make a tile for an isometric map for a 2d game you should use the 45° and 60° instead, because in those what you are looking for is that the height of the tile is exactly half of the width.