Add-on: Sync MakeHuman Mesh and Pose

Joel Palmius writes:

With a new set of Blender and MakeHuman plugins, it is now possible to synchronize aspects of a blender-imported MakeHuman toon with how it looks in MakeHuman, without the need to go back to MakeHuman and re-export.

In practice, the plugin opens a localhost network communication socket. Over this, Blender can request information from MakeHuman using a simple JSON protocol. So far the synchronization of vertex positions and pose are supported.

While the plugin set is still somewhat rough around the edges, it works and can be downloaded from GitHub.

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