Random Values in Cycles Materials

onelvxe writes:

The age old question of how to get truly RANDOM values into the Cycles Shader Node Tree has been solved. Using some trickery and workarounds courtesy of Jacques Lucke’s wonderful Animation Nodes, we can finally send truly random values into a Cycles Material.

In this quick tutorial you’ll learn how to create random float/grayscale values, vectors, and colors, animate them, and loop them to introduce all sorts of discord and natural chaos into your scenes.

Download the Blend File here (Note: you must install animation nodes for the blend file to work. Get Animation Nodes here).

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