Here is my latest work:
1/6 Scale Figure Digital Sculpture - Gal Gadot as Wonder Woman from the Superman vs Batman 2016 film.
Created and realtime rendered using Blender.
The challenge here for me was mainly to get a good grip on hard surface sculpting. I tried to sculpt the hard surface forms with no modeling. I think the result is still a bit more wobbly than I want, but I believe that with time I will get more control over the forms... I feel that going back and forth from modeling and sculpting hinders my flow in a way so that's why I wish to find the best method for hard surface sculpting alone.