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Biomech #1


SaphireS writes:

Hey! I recently finally got around to finish the beauty render of this model (done in Cycles) which I present you here. I used Photoshop for compositing, with Cycles saving out all the different passes (diffuse, glossy, subsurface scattering, etc.) which were later re-combined for greater flexibility for corrections and adjustments.


You can also take a closer look in 3D using Sketchfab:

I also have a WIP screenshot from a realtime viewer (3Do) for your viewing pleasure:


All of these along with a AO pass can also be found at my artstation:

Thanks for your interest, if you have any questions feel free to ask them in the comments! :)

About Author

Phil Gosch

Phil Gosch is a freelance artist with experience in real-time models for games/VR and photo-realistic rendering for 3d illustration.

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