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Realtime Reflections Tutorial BGE (easy Nodes)


Blenderrendersky writes:

Hey everyone,

this time I want to show you how you can add realtime reflections to your Blendergames and even Blur them with a little trick.
If you follow a set of rules you can use as many reflections in your game as you wish, or until your pc can´t handle it anymore :D
They run pretty performance friendly though.
I look forward to see what cool stuff you can create with this technique!
If you use it, please send me a message :D


About the Author

CG Sky

Young aspiring 3D Artist, Game Developer and more. Giving my best to try out everything the 3d World has to offer ;P

1 Comment

  1. Wow! Thank you very much for sharing this knowledge! It looks very straight foreword, I've been using the duplicate everything / semi transparent walls method so far XD This seems a much better solution.

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