Blenderrendersky writes:
Hey everyone,
this time I want to show you how you can add realtime reflections to your Blendergames and even Blur them with a little trick.
If you follow a set of rules you can use as many reflections in your game as you wish, or until your pc can´t handle it anymore :D
They run pretty performance friendly though.
I look forward to see what cool stuff you can create with this technique!
If you use it, please send me a message :DCheers
1 Comment
Wow! Thank you very much for sharing this knowledge! It looks very straight foreword, I've been using the duplicate everything / semi transparent walls method so far XD This seems a much better solution.