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Testing procedural shaders

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yandrychoy writes:

I've worked for making some procedural shaders in Blender/Cycles. My objective, to improve the use and save RAM memory of my old GPU (GTX 550ti 1GB) and avoid in a possible way the hated warning "CUDA out of memory error" during my work in Blender.

About the Author

Yandry Choy

I'm architect, from Cuba. I´ve been working with Blender since a year ago mainly for Archviz

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