if you're Blender Cloud user you might have noticed a last week's update on the texture library. I've decided to contribute my the entire chocofur shaders and notextures.com libraries to the Blender Cloud which means they're now released under CC0 license. How does it work in practice? Quoting from the Creative Commons source:
"You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission."
In other words, all of the shaders and textures are now released as "open source" assets which you can use without any limitations. Currently you can access the libraries in the following ways:
1. By registering to Blender Cloud (almost all textures uploaded already, I think the only missing category are wooden textures).
2. By registering at chocofur.com and downloading our free shaders together with textures (the brick textures are missing as we're waiting for full microdisplacement implementation to include them in the shaders).
3. By visiting notextures.com and downloading 1024px samples of everything you want (both the site and its licensing will be updated in the following months).
I know it's all a bit sketchy at the moment and should be organized a bit better but I didn't wanted the technicalities to stop me in releasing the content to the community. I'm also planing to release all free chocofur models under the same license in near future, probably as soon as it's possible to share them through Blender Cloud too.
I hope you really like the update and the assets will serve you well