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New Instamuseum runs on Blender


A new service uses Blender to put Instagram pictures in a museum/gallery 3D environment and publish the scene to Sketchfab.

Sylvain Zimmer writes:

To create the models I'm using Blender via its Python API. After downloading all the photos from Instagram, I open a template model with Blender (one of the 4 layouts available currently), then swap the images, pack the model, and finally save it back to disk. From there I upload the model to Sketchfab via their API and adjust a couple of 3D settings once it's processed, like the environment or the PBR rendering mode.

One early roadblock was to run Blender on our hosting platform, Heroku. Fortunately, Blender has a headless mode perfectly suited for the server-side, and with some dark magic, I got it to run flawlessly!

Everything is open source, feel free to have a look at the GitHub repository!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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