Cheeky Little Rascal

Mieke writes:

My standard workflow exists out of the use of several apps. When making a model I use Blender for making a quick basic to start from, export that into ZBrush to start sculpting, ad the fine details and paint the whole thing. Then back to Blender to uv-unwrapping, back to Zbrush to fetch the displacement and diffuse map. Then again back to Blender to start working on the materials, possible hair or fur and lighting setup so I can render it as a final rendition.

It looks complicated and time consuming, but it works for me and it works fast.

But sometimes I want to try something else.

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