Bendy Bones Dev Update

It’s been a busy few months since I first announced that I was working on bringing Pepeland’s Improved Bendy Bones to Blender. After being tied up with many other projects for the past few months, I just spent the weekend having a fun hackathon to get this functionality polished up and ready for general use in Blender proper. Along the way, I’ve also added a few cool new features, which really take B-Bones to the next level! Here’s a sneak peak of some of these in action!

And here’s a new video by Daniel M. Lara that shows them in action:

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