Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender developers meeting notes - May 18, 2016

4

Here are the notes from today's meeting in irc.freenode.net #blendercoders

1) Current projects and 2.78 plans

  • The shortlist for 2.78 is becoming quite interesting. Newly added were Cycles micro-displacement and improved B-bones.
  • The Bendy bones.
  • Meeting agrees on not scheduling a release yet, but end of July could work.

2) Work and plans for 2.8

  • There's a branch for 2.8 now, please keep work and designs collected here.
  • Alexander Romanov (Blend4Web team) started work on temporary removal of BI for 2.8. He will publish a patch and doc for review.

3) Google Summer of Code

  • Next monday 23 May is official GSoC start. Several students already started! We will ask them to report weekly (start Friday 27 May) on the soc maillist.

Join the GSoC list here.

About the Author

Avatar image for Ton Roosendaal
Ton Roosendaal

Chairman Blender Foundation, producer Blender Institute. Making free/open 3D creation software and animation film. Join the studio: cloud.blender.org

4 Comments

    • They are trying to integrate the internal into the viewport. For me that isn't too bad. Viewport smoke and particles will give the team the most trouble I would think.

    • It's a temporary removal to put it back in. Kinda like when you uninstall your OS to put it back fresh and clean. =)

  1. I just downloaded Blender for the first time in likely a year or more, and started playing with it. I want to thank the developers for refining mouse over tips to show the shortcut. Last I used blender it only showed the command, so I had to reference a webpage to use the hotkeys.

    I'm very hopeful for UI refinements in 2.8. It sounds like there's some neat ideas to make the program more accessible. I always thought the worst part of Blender was trying to learn the interface, so this tooltip refinement and better interface tools give me great hope for the future of the program.

    As a tech animator in the games industry, I do have a wishlist for the future revision.
    -Foolproof reference/proxy system that works for rigged characters
    -The ability to move keys in the timeslider
    -Box select default behavior for dragging mouse over area in animation graph editor.
    -Improve ability to easily move and scale multiple keys in graph editor.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×