Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender developers meeting notes - May 9, 2016

13

Quite a full meeting this week. I'm quite excited by the HMD (Head Mounted Device) support for VR devices - can't wait to try my hand on modeling in VR :)

Jonathan Williamson writes:

Hey all, here are the meeting minutes from todays developer meeting in #blendercoders on IRC.

1) Current Projects

  • Viewport Widgets Project is about ready for code review; artists also welcome to test.
  • Cycles Micropolygon displacement is in development; has Brecht's blessing.
  • Blender HMD support is about ready for review, should make 2.78.
  • Sergey and Hackerman are working on Cycles hair render and depsgraph speedups, documentation coming soon.

2) Other Projects

  • The 2.8 Branch has begun!
  • Module teams are encouraged to discuss what legacy features to remove in 2.8 branch, starting to clean the slate for new development.
  • Simplified 2.8 keymap progresses slowly; nothing to test yet but Jonathan Williamson will reach out to module members before much longer to test

3) GSOC

  • Thomas Dinges worked last week on refactoring Cycles image code, reducing memory usage for smoke/bumpmaps, and added support for rendering HDRs on AMD machines.
  • Lukas Stockner is finishing up some previous Cycles patches before getting started on his GSOC project. Lukas could use sample .blends from artists to test denoising. Contact him on IRC. The main patches are decent color management in Cycles, and support for energy conversing microfacet models. The main thing this enables is more realistic BSDFs. A new Layer model node with glosy coating may also be coming, which will be physically accurate.
  • Sebastian Barschkis is working on MantaFlow, cherry picking a few things to start, determining what in Blender can stay and what will be handled by the manta script.
  • Julian Eisel is working on a detailed design doc for the Layer Manager, which is about ready. He'll review it with his mentor before publishing. The technical design is about done, just needs written down.
  • Philipp Gosch is familiarizing himself with the codebase and reading papers.
  • Other GSOC students are encouraged to join IRC and attend Developer Meetings. Stay engaged!

Next meeting is May 18th at 10am Amsterdam time. Check the meeting time in your timezone at: https://blendercoders.xyz

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. WhuUuuaa!? NB FLIP is going to be implemented in Blender's fluid sim? That's pretty cool - I think the algorithm has only been published for a few months, right? Could Blender be the first "commercial" 3D package to have it?

      • And we're talking about the narrow band, right?

        Although I did read the proposal a little closer and saw he mentions NB is already in the Mantaflow API,

  2. Can't wait for Lukas Stockner's Cycles Denoising; it will make technical animations so much faster. And Thomas Dinges' memory refactoring will give me a great reason to upgrade my home PC's ancient GPU...

      • This was the error:
        fatal: unable to access 'https://developer.blender.org/diffusion/B/repository/wiggly-widgets/': The requested URL returned error: 403

        well yes, I could go with precompiled librarys but that doesnt help me with learning how to do it myself ;)

        • The link you used is a http web page. Try cloning the main Blender repo instead with
          git clone git://git.blender.org/blender.git
          which I got from that webpage, and then checking out the wiggly-widgets branch.

          • Well, it´s quite funny how you´re telling me WHAT I want to do but not HOW ;)
            Don´t get me wrong here I appreciate your efforts to help me but cloning that repository is what I did to build blender main in the first place.
            I just can´t figure out how to checkout a branch. At the end it´s just that I don´t know what to type to do this;)
            It´s just confusing, given you´re doing the Wiki Step-by-Step and than are supposed to know why you did type in those comands or how to alter them to do something else.
            You see it´s a general misconception in this kind of "tutorials" that there are to much preasumptions of the readers knowledge. If I where a knowing git-user it might be enough for me to know a certain file path. Yet this not the case.
            I might eventually sort this thing out and do a "dumbed down" tutorial about this because I think I am not the only one struggling with this kind of stuff.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×