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View-Dependent Face Rigging

2

Adam W Parker writes:

This technique can be used to simulate a 2D artist’s tendency to go off model and ‘cheat’ certain character features when rotating the view. Basically, a model is surrounded by a cage which reacts to its rotation relative to the camera.

2 Comments

  1. Francisco Ortiz on

    That is genius! :)

    Thank you for sharing such technique Adam W Parker.
    That cartoons are stupendous! They were all made by you?

    • adamwparker on

      Thanks. I did not design or make the animations before the tutorial - only the 3d face. Credits are linked on yt video description.

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