Cool sculpt work.
jeng writes:
My take on a Ceratosaurus dentisulcatus. Sculpted in Blender, rendered with Cycles and a touch of post-processing with Photoshop. The awesome copper shader was created by AnthonyP…
It was sculpted using dyntopo only. I never plan it that way but I get in the zone sometimes and before I know it I'm too far gone to switch over to using the multiresolution modifier effectively.
Thanks for looking,
-j
11 Comments
WOW.. amazing man!
Much thanks Stefano!
A timely reminder that I need to get some proper hardware. This is some damn good stuff.
Thanks Roland! I could use an upgrade in hardware myself.
I can't stop to look on it)
Marvelous work!
Thank you!
I'd love to see this model on Sketchfab too - I've been collecting Dinosaurs for a while now :)
https://sketchfab.com/bartv/collections/dinosaurs
It's not exactly primed for Sketchfab as it's still in it's native, very high-poly sculpt form. ;) Nice dino collection!
How many polygons is it now?
About 15m
Ah yeah that might be a bit much. Around 5-10M should work though, but of course less is better :)