Brilliant dark work by avocadosallad.
I've always wanted to explore the dark settings in the souls series, but never managed to catch the exact feeling as in the game. This is a twist of how the actual Yhrom looks in the game series, with a more human look of course. It was really fun doing this piece, exploring things such as working with characters in a scene, which i never usualy do!
Everybody is probably not familiar with the game, but still!
I did a 1920x1080 render, which took about 7 hours with all different passes. (Never been working with so many layers before..) But i realised the background might have been to big for the character so i did a resize in photoshop, but did most of my post processing in blender compositor!
8 Comments
Some very nice work here, although you should get some rim lighting happening on that foreground figure - it kind of just recedes into the background...
Thanks!
I definitly see what you're implying. I really tried to balance out the values here and keep a dark foreground with some small lights bringing ut the figure of the character but it's easy like you say to keep trainsition between the two elements. I guess you could use a few tweaks with the lightning in the scene, mabye some small lights behind.
A lot of detail was lost by the dark lighting I think... but a very impressive image overall :)
The world which the game are set in, has this dark twisted lightning, really hard to replicate without loosing detail honestly. But it's like the above guy implied, you could use a few techniques to bring out the figure more. But i agree that the values really makes alot of details go loose!
Thank you, much appriciated!
Yes, new version with new lighting! :) For now, aesthetically, I enjoy the the wireframe more. Great work!
Haha thank you!
Great with alot of feedback on the lightning matter, one of my absolute favorite things to play with.
Great work. This takes me right back into DS3 :)
Thanks!