An integrated liquid/smoke simulator, Cycles optimizations, new sculpting tools, Cycles denoising, improved bezier curves, layer management, motion tracking and UV tools? Sounds to me like Blender has hit the jackpot now that Google supports 10 amazing Summer of Code projects!
Which projects are you most excited about?
14 Comments
nothing for the bge :( Great to see blender with so many projects in google summer of code
Does anyone know what UV tools will be added?
Each GSoC project will have a public wiki page with the proposed work and progress throughout the summer. So more info about the UV tools will be up soon.
Here you can find the complete proposal: https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit#heading=h.cwph7x82wy9v
Hey! I'm the guy working on UV Tools.
The main improvements will be done to UV Packing, to make it not waste that much space, support pinning and overlapping parts etc.
Then there will be smaller features like a Rip tool for UVs and improvements to existing tools.
I already added the proposal to the wiki here:
https://wiki.blender.org/index.php/User:SaphireS/gsoc2016/proposal
We need at last much better physics simulations (Fluid, Smoke, Particles, Rigid Body destruction etc) not BGE. Now You can't think about Blender as a serious film/animation production tool. We have great Motion Tracker, but We can't make great effects. Because We don't. B-Fund should even make a special donation and announce it. I know We can donate when We like. But if there will be a donation only focused on physics simulation it can really push it.
I am most excited for Cycles denoising by far.
I love this! There is do many cool things coming on!
Subdivide with axis select/deselect! One of these summers anyway.
I'm glad to see some items on this list, though it's only a jackpot if they get finished.
So, good luck to those endeavoring this summer. ;)
You have no idea how happy I am to hear they're finally updating layers. Is it just for the 3D viewport or will this extend to the bone layers and render passes too?
Let's see how many of these project make the finish line because in the past many GSoC projects were funded but never amounted to anything.
Clearly, for me it's the denoiser, having a decent one is the key for rendering animation without a renderfarm needed! I tested the experimental branch with the denoiser included, the result is already there and very promising (to see how awesome it can be, just look at pixar renderman's denoiser !!!).
Also pretty happy to see a Package Manager Proposal for addons and of course the Layer Manager (haaa the layer manager... ;) )
Yesssss!!! GSoC back for Blender!