Johnson Martin uses Instant Meshes and Blender to reduce geometry size and make 3D scans ready for real-time applications.
3D scanning will give you amazingly lifelike results, but the models are often very high poly and impossible to use in a real-time environment. This is where retopology comes in – using a combination of the right tools and techniques you can reduce the mesh density while keeping the ‘deep’ realism. Sketchfab Master Johnson Martin explains in this in-depth tutorial.
Hello, I’m Johnson Martin. I’m a 3d artist and topology fan. I run the blog Topology Guides where I give tips and techniques on how to 3d model. Today, I’m showing you how to use free software to retopologize and re-texture a high resolution 3d scan into a low poly game asset.