How to retopologize 3D scans into low poly game assets

3D scanning will give you amazingly lifelike results, but the models are often very high poly and impossible to use in a real-time environment. This is where retopology comes in – using a combination of the right tools and techniques you can reduce the mesh density while keeping the ‘deep’ realism. Sketchfab Master Johnson Martin explains in this in-depth tutorial.

Hello, I’m Johnson Martin. I’m a 3d artist and topology fan. I run the blog Topology Guides where I give tips and techniques on how to 3d model. Today, I’m showing you how to use free software to retopologize and re-texture a high resolution 3d scan into a low poly game asset.

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