Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender sighting at Oculus Story Studio

0

While reading about VR movie development I came across this story by Oculus Story Studio, one of the most renowned VR studios at this moment. They use the unique combination of Blender's Grease Pencil and Dalai's VR viewport in their previsualization.

One of the most compelling questions we ask at Story Studio centers around the concept of “What is a game vs. what is a movie?” This question is deeply rooted in the bipolarity of the team. Much like narrative VR, we can be a swirling field of charged particles who must eventually bond in order to create something new.

With our desire to make more ambitious projects, the need to effectively plan and iterate quickly becomes essential. There are well understood tools in movies and games that address these concerns. Previsualization lays the creative foundation for a movie the same way that prototyping hones the core mechanics of a game. Our instinct was to simply collide these two techniques. It turns out what we came to call protovis was a little more difficult to quantify.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×