Blender sighting at Oculus Story Studio

One of the most compelling questions we ask at Story Studio centers around the concept of “What is a game vs. what is a movie?” This question is deeply rooted in the bipolarity of the team. Much like narrative VR, we can be a swirling field of charged particles who must eventually bond in order to create something new.

With our desire to make more ambitious projects, the need to effectively plan and iterate quickly becomes essential. There are well understood tools in movies and games that address these concerns. Previsualization lays the creative foundation for a movie the same way that prototyping hones the core mechanics of a game. Our instinct was to simply collide these two techniques. It turns out what we came to call protovis was a little more difficult to quantify.

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