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PBR material creation in blender

7

Pierrick writes:

Hi Everyone,

After weeks of silence (too much work ^_^' ), it's time for a new tutorial. I've tried to make the video editing as good as possible, enjoy!

Discover how to generate nice PBR textures and Material for your favourite rendering engines (real time or raytracing) from a rough sculpt and a base mesh.

This is a 100% Blender tutorial where no other software will be used. You will learn how to create, paint and output nice diffuse, specular, roughness, normal maps...

7 Comments

    • Be sure I know this awesome stuff and I'm following this very clothely.
      I can't wait it to be added to the trunk. There are also PBR painter addon being developped but performances are not good for the time being.

      We do need a substance or MAry workflow within blender and PBR realtime rendering is also a must have

      :)

  1. Great series. Would have been nice to see how you sculpted the shield, but I know that wasn't the focus of the tutorials. Thanks for sharing.

    • Hi CMO,

      Thanks, It was pretty straight forward but I could make some sculpting series.
      the problem is that, I oftenly attempt to do what I want but when I start I'm not confident enough to say "hey let's record this I know where I'm going".... so it needs a some experimentation.

      Creating a stylised fantasy weapon is on my "tuto todo list" :)

      What do you think about that?

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