Dennis Haupt applies several tricks to create a good real-time model of an ocean. Using a combination of exporting to Lightwave Point Caches, shape keys and weight painting he achieves a quite convincing effect!
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
4 Comments
Nice approach!
Btw, the blendernation "Home" seems broken.
"Btw, the blendernation "Home" seems broken."
What do you mean?
Ah it works again. Weird, it kept showing old entries (few days) on there and i could only access the new ones via blender.org. Maybe a cache issue on my side. Nvm
You can make a looping ocean using two ocean modifiers. Get one just how you like it, and animate the time for example from time=0-20. Then on the second modifier shift the time to 20-40. Then cross fade the scale variables on both modifiers and you have a perfect loop of ocean.