Creating a Real-time Animated Ocean Scene in Blender

Dennis Haupt applies several tricks to create a good real-time model of an ocean. Using a combination of exporting to Lightwave Point Caches, shape keys and weight painting he achieves a quite convincing effect!

Nice approach!
Btw, the blendernation “Home” seems broken.
“Btw, the blendernation “Home” seems broken.”
What do you mean?
Ah it works again. Weird, it kept showing old entries (few days) on there and i could only access the new ones via blender.org. Maybe a cache issue on my side. Nvm
You can make a looping ocean using two ocean modifiers. Get one just how you like it, and animate the time for example from time=0-20. Then on the second modifier shift the time to 20-40. Then cross fade the scale variables on both modifiers and you have a perfect loop of ocean.